Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Abebpa Athp's Contacts or Allies betrays Abebpa Athp, ending Abebpa Athp's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
22 |
Abebpa Athp's business expands, Abebpa Athp's corporation grows, or the colony thrives. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
24 |
Abebpa Athp learn something Abebpa Athp should not have – a corporate secret, a political scandal – which Abebpa Athp can profit from illegally. |
3 |
24 |
Gain a criminal contact. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
28 |
Abebpa Athp join a gambling circle on board. |
5 |
31 |
Voluntarily left Line/Crew |
5 |
31 |
Became a Merchant (Merchant Marine). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Abebpa Athp's normal circles. Gain a Contact. |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
39 |
Retired at age 39. |