Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Journalist (Entertainer). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
22 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Failed to qualify for Army Support (Army). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
25 |
Jewel Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Risk Jewel Dwyer's fortune on a possibility lucrative deal and win. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |