Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scholar (Field Researcher). |
2 |
28 |
A disaster leaves several injured, and others blame Tressie Nealy, forcing Tressie Nealy to leave Tressie Nealy's career. Gain a Rival. |
2 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
28 |
Became a Citizen (Colonist). |
3 |
32 |
Tressie Nealy learn something Tressie Nealy should not have – a corporate secret, a political scandal – which Tressie Nealy can profit from illegally. |
3 |
32 |
Gain a criminal contact. |
3 |
32 |
Forced to muster out. |
4 |
32 |
Became a Scout (Courier). |
4 |
35 |
When dealing with an alien race, Tressie Nealy have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
36 |
Attempted to change assignments. |
5 |
36 |
Failed to qualify for Explorer (Scout). |
5 |
36 |
Continued as Scout (Courier). |
5 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
44 |
Tressie Nealy faith is shaken. |