Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Seth Gregory foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Seth Gregory easily defeat. |
4 |
31 |
Gain Enemy if Seth Gregory don't already have one. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
41 |
Seth Gregory have no idea what happened to Seth Gregory – they found Seth Gregory's ship drifting on the fringes of friendly space. |
7 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Retired. |
7 |
44 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
47 |
Gained a contact. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
52 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |