Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Scarred. Owe 1,250 for medical bills. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Established a network of contacts. Gain 2 contacts. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Accepted a deal with criminal or other figure under investigation. |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Harper Magrath's Contacts or Allies betrays Harper Magrath, ending Harper Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Harper Magrath refuse to secretly provide religious rites for a dying leader or noble, because they do not share Harper Magrath's faith. |