Andrew Simpson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 35 M 9 (1) 4 (-1) 13 (2) 8 (0) 5 (-1) 11 (1)3 (-1)94D85B
Lively step
 
Skills
Astrogation 1
Athletics 0
Awareness 0
Clairvoyance 0
Electronics 0
Gun Combat 0
Gunner 0
Language 0
Mechanic 0
Pilot 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Drifter Scavenger 23
 
Name Type Affinity Enmity Power Influence Species
Stewart Castillo Enemy 0 0 2 0 Tapazmal (M/12)
Stewart Castillo fell on hard times.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Andrew Simpson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Attempt at commissioned failed.
2 22 Voluntarily left Engineer/Gunner
2 22 Failed to qualify for Marine Support (Marine).
2 22 Became a Drifter (Scavenger).
2 23 Attacked by enemies that Andrew Simpson easily defeat.
2 23 Gain Enemy if Andrew Simpson don't already have one.
3 26 Continued as Drifter (Scavenger).
3 30 Find valuable salvage.
3 30 Forced to continue current assignment.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 31 Encounter a Psionic institute.
4 31 Tested for psionic powers
4 34 Promoted to Drifter (Scavenger) rank 2.
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