Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Accused of a crime |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
26 |
Attmped but failed to save a guard or prison officer. |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Switched to Prisoner (Thug) with previous rank. |
3 |
30 |
A guard takes a dislike to Antonette Clements. |
4 |
30 |
Continued as Prisoner (Thug). |
4 |
33 |
A riot engulfs the prison. |
4 |
33 |
Loot the guards/other prisoners. |
4 |
34 |
Promoted to Prisoner (Thug) rank 1. |
5 |
34 |
Returned to Prisoner (Inmate). |
5 |
38 |
Hire a new lawyer. |
5 |
38 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Became a Entertainer (Artist). |
6 |
41 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Artist) rank 1. |
7 |
42 |
Voluntarily left Artist |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Antonette Clements run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Entered Merchant Academy with the Business curriculum. |
8 |
45 |
Made lifelong friends. Gain 3 Allies. |
8 |
45 |
Dropped out of the merchant academy. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Antonette Clements do not know what happened to Antonette Clements. There is a gap in Antonette Clements's memory. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Antonette Clements aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Voluntarily left Missionary/Humanitarian |
11 |
51 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |