Field Agent Royce McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 40 M 8 (0) 3 (-1) 3 (-1) 14 (2) 11 (1) 9 (1)833EB9
Has clear goals, Youthful, Calculating
 
Skills
Animals 0
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics 0
Engineer (M-drive) 1
Explosives 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Recon 1
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Agent Intelligence Field Agent33
 
Name Type Affinity Enmity Power Influence Species
Erie Gray Enemy 0 2 0 0 Suerrat (F/43)
Isobel Fitget Enemy 0 4 2 6 Ziadd (F/48)
Isobel Fitget gains in power and influence.
Irkarme Aarkishi Ally 2 0 5 0 Vilani, Imperium (M/71)
Irkarme Aarkishi belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Political upheaval strikes Royce McIntire's homeworld, and Royce McIntire is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Life ruined by a criminal gang. Gain the gang as an Enemy
3 26 Became a Agent (Intelligence).
3 28 An investigation takes on a dangerous turn.
3 28 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 30 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 30 Continued as Agent (Intelligence).
4 31 Uncover a major conspiracy against Royce McIntire's employers.
4 34 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
5 34 Continued as Agent (Intelligence).
5 37 Go undercover to investigate an enemy.
5 36 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5 38 Promoted to Agent (Intelligence) rank 3.
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