Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Enrique Marshall's ship is damaged, and Enrique Marshall have to hitch-hike Enrique Marshall's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
26 |
Enrique Marshall retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Voluntarily left Mainstream Believer |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
30 |
Graduated with honors. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
34 |
Victim of a crime |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Enrique Marshall into bankruptcy. Enrique Marshall salvages what Enrique Marshall can. |
6 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
37 |
Become deeply involved in politics on Enrique Marshall's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |