Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Lester White's trade routes and contacts, forcing Lester White to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Survived a risky adventure but gained nothing. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
25 |
Gain Enemy if Lester White don't already have one. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Failed to qualify for Army Support (Army). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attacked by enemies that Lester White easily defeat. |
5 |
33 |
Gain Enemy if Lester White don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Forced to muster out. |