Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
21 |
A crime lord considers Sherman Fox his protégé. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Infantry (Army). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Courier). |
4 |
29 |
Sherman Fox have no idea what happened to Sherman Fox – they found Sherman Fox's ship drifting on the fringes of friendly space. |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
30 |
Sherman Fox do not know what happened to Sherman Fox. There is a gap in Sherman Fox's memory. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
Make an unexpected connection outside Sherman Fox's normal circles. Gain a Contact. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
35 |
Embroiled in legal trouble. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Sherman Fox's normal circles. Gain a Contact. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |