Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Returned to Scout (Surveyor). |
3 |
27 |
Grover Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
Grover Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Voluntarily left Surveyor |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Drafted into Merchant Marine |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Became a Prisoner (Fixer). |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Switched to Prisoner (Thug) with previous rank. |
9 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |