Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A job goes wrong, forcing Jewel Hotty to flee off-planet. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Jewel Hotty come into conflict with a splinter group Jewel Hotty's own religion which maintains Jewel Hotty's version is the wrong one. Gain 1 Rivals. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Jewel Hotty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
28 |
Voluntarily left Missionary/Humanitarian |
4 |
28 |
Became a Merchant (Broker). |
4 |
32 |
Jewel Hotty's business or ship thrives. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
6 |
36 |
Voluntarily left Broker |
6 |
36 |
Became a Entertainer (Artist). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
6 |
40 |
Promoted to Entertainer (Artist) rank 1. |