Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Continued as Drifter (Scavenger). |
2 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Became a Rogue (Thief). |
3 |
23 |
Dale Ahern spend months in the dangerous criminal underworld. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Rogue (Thief) rank 1. |
4 |
26 |
Continued as Rogue (Thief). |
4 |
28 |
A police detective or rival criminal forces Dale Ahern to flee and vows to hunt Dale Ahern down. Gain an Enemy. |
5 |
28 |
Failed to qualify for Intelligence (Agent). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |