Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Heather Alexander far from home. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Heather Alexander foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
25 |
Continued as Navy (Engineer/Gunner). |
4 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
26 |
Failed to qualify for Performer (Entertainer). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
28 |
Accepted a deal with criminal or other figure under investigation. |
6 |
28 |
Failed to qualify for Corporate (Citizen). |
6 |
28 |
Became a Drifter (Barbarian). |
6 |
30 |
Betrayed by a friend. One of Heather Alexander's Contacts or Allies betrays Heather Alexander, ending Heather Alexander's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
31 |
Heather Alexander refused an offer of inducements to betray Heather Alexander's faith. Gain 1 enemies. |
8 |
34 |
Continued as Believer (Mainstream Believer). |
8 |
36 |
Heather Alexander is chosen to represent Heather Alexander's faith in a vid show or other highly public forum. |