Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Bertram Martin's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A series of bad deals and decisions force Bertram Martin into bankruptcy. Bertram Martin salvages what Bertram Martin can. |
4 |
27 |
Became a Drifter (Wanderer). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
46 |
Suffer from a life-threatening illness. |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Given specialist training in vehicles. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
54 |
Hard times caused by a lack of interstellar trade costs Bertram Martin's job. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |