Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Grant Howard is sent to a new community or parish to preach The Word among the poor. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Grant Howard is sent to a new community or parish to preach The Word among the poor. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Grant Howard retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Grant Howard refuse to secretly provide religious rites for a dying leader or noble, because they do not share Grant Howard's faith. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
35 |
Join a social movement. |
5 |
38 |
Graduated with honors. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A sudden war destroys Grant Howard's trade routes and contacts, forcing Grant Howard to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Grant Howard's Contacts or Allies betrays Grant Howard, ending Grant Howard's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Failed to qualify for Enforcer (Rogue). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
51 |
Vessel participates in a notable military engagement. |
9 |
51 |
Attempt at commissioned failed. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Navy (Engineer/Gunner). |
10 |
54 |
Vessel participates in a notable military engagement. |
10 |
55 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Attempted to change assignments. |
11 |
55 |
Failed to qualify for Line/Crew (Navy). |
11 |
55 |
Continued as Navy (Engineer/Gunner). |
11 |
56 |
Grant Howard join a gambling circle on board. |
11 |
59 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Failed to qualify for Line/Crew (Navy). |
12 |
59 |
Continued as Navy (Engineer/Gunner). |
12 |
61 |
Special assignment or duty on board ship. |
12 |
63 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Navy (Engineer/Gunner). |
13 |
65 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
13 |
67 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Navy (Engineer/Gunner). |
14 |
69 |
During a battle, defeat or victory depends on Grant Howard's actions. Grant Howard actions lead to an honorabe discharge. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Retired. |
15 |
71 |
Amnesia. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |