Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Carlos Tow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Scarred. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
35 |
Carlos Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carlos Tow fail to help. Gain an Enemy. |
5 |
35 |
Carlos Tow have no idea what happened to Carlos Tow – they found Carlos Tow's ship drifting on the fringes of friendly space. |