Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Citizen (Corporate). |
2 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Became a Merchant (Broker). |
3 |
34 |
A good deal ensures Frankie Candy is living the high life for a few years. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
37 |
Frankie Candy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
37 |
Failed to qualify for Thief (Rogue). |
5 |
37 |
Became a Drifter (Scavenger). |
5 |
40 |
Offered job by a patron. Now owe him a favor. |
6 |
41 |
Became a Scout (Surveyor). |
6 |
45 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
45 |
Continued as Scout (Surveyor). |
7 |
48 |
Perform an exemplary service for the scouts. |
7 |
49 |
Forced to muster out. |
8 |
49 |
Switched to Drifter (Barbarian). |
8 |
51 |
Suffer from a life-threatening illness. |
9 |
51 |
Returned to Believer (Missionary/Humanitarian). |
9 |
53 |
Frankie Candy accepted an offer of inducements to betray Frankie Candy's faith. Gain 290,000 in cash. |
10 |
55 |
Returned to Drifter (Scavenger). |
11 |
59 |
Continued as Drifter (Scavenger). |
11 |
62 |
Drafted into Merchant Marine |