Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Willie Ward's scout ship. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Imperial trade restrictions force Willie Ward out of business. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
26 |
A police detective or rival criminal forces Willie Ward to flee and vows to hunt Willie Ward down. Gain an Enemy. |
4 |
26 |
Returned to Scout (Courier). |
4 |
28 |
Willie Ward spend a great deal of time on the fringes of Charted Space. |
4 |
28 |
Psychologically damaged by Willie Ward's time in the scouts. |
5 |
30 |
Continued as Scout (Courier). |
5 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
32 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
6 |
33 |
Backstab a fellow rogue for personal gain. |
6 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
36 |
Continued as Rogue (Pirate). |
7 |
37 |
Arrested |
8 |
37 |
Became a Prisoner (Inmate). |
8 |
40 |
Accused of assaulting a prison guard. |