Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Wallace Shea's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
29 |
Switched to Citizen (Worker). |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
36 |
Wallace Shea learn something Wallace Shea should not have – a corporate secret, a political scandal – which Wallace Shea can profit from illegally. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
41 |
Political upheaval strikes Wallace Shea's homeworld, and Wallace Shea is caught up in the revolution. |