Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Jannie Knight's actions. Jannie Knight actions lead to an honorabe discharge. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Jannie Knight do not know what happened to Jannie Knight. There is a gap in Jannie Knight's memory. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Became a Citizen (Worker). |
6 |
41 |
Jannie Knight gain experience in a technical field as a computer operator or surveyor. |
6 |
41 |
Promoted to Citizen (Worker) rank 1. |
7 |
41 |
Voluntarily left Worker |
7 |
41 |
Switched to Drifter (Wanderer). |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Drafted into Law Enforcement |
9 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
50 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Jannie Knight aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired. |
11 |
56 |
Birth or Death involving a family member or close friend. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |