Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
29 |
Involved in a feud with a rival criminal organization. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Voluntarily left Enforcer |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
35 |
Elwood Palmer is forced out because of censorship or controversy. What truth did Elwood Palmer get too close to? |
5 |
35 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
35 |
Continued as Entertainer (Journalist). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
6 |
39 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
7 |
39 |
Continued as Entertainer (Journalist). |
7 |
43 |
Gained a contact. |
7 |
43 |
Promoted to Entertainer (Journalist) rank 3. |
8 |
43 |
Continued as Entertainer (Journalist). |
8 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Elwood Palmer far from home. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Make an unexpected connection outside Elwood Palmer's normal circles. Gain a Contact. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Make an unexpected connection outside Elwood Palmer's normal circles. Gain a Contact. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Make an unexpected connection outside Elwood Palmer's normal circles. Gain a Contact. |
13 |
66 |
Forced to continue current assignment. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
A good deal ensures Elwood Palmer is living the high life for a few years. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Continued as Merchant (Merchant Marine). |
15 |
73 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
15 |
74 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Continued as Merchant (Merchant Marine). |
16 |
75 |
Make an unexpected connection outside Elwood Palmer's normal circles. Gain a Contact. |
16 |
78 |
Forced to continue current assignment. |
16 |
78 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |