Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Nonie Graves learn something Nonie Graves should not have – a corporate secret, a political scandal – which Nonie Graves can profit from illegally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Nonie Graves's business expands, Nonie Graves's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Nonie Graves gain experience in a technical field as a computer operator or surveyor. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Hard times caused by a lack of interstellar trade costs Nonie Graves Nonie Graves's job. |
6 |
37 |
Failed to qualify for Cavalry (Army). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Agent (Corporate Agent). |
7 |
42 |
Established a network of contacts. Gain 1 contacts. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Established a network of contacts. Gain 3 contacts. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Given specialist training in vehicles. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Voluntarily left Corporate Agent |
10 |
52 |
Retired. |
10 |
56 |
Victim of a crime. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
Accused of a crime. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
68 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |