Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Political upheaval strikes Royce Hall's homeworld, and Royce Hall is caught up in the revolution. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
25 |
Scarred. Fully recovered. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Voluntarily left Colonist |
4 |
28 |
Became a Psion (Wild Talent). |
4 |
31 |
Achieve a new level of discipline in Royce Hall's powers/ |
4 |
32 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
5 |
32 |
Continued as Psion (Wild Talent). |
5 |
35 |
Psionic strength increases. |
6 |
36 |
Continued as Psion (Wild Talent). |
6 |
39 |
Spent time mastering mind and body. |
6 |
40 |
Promoted to Psion (Wild Talent) rank 2. |
7 |
40 |
Continued as Psion (Wild Talent). |
7 |
42 |
Spent time mastering mind and body. |
8 |
44 |
Voluntarily left Wild Talent |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Given advanced training in a specialist field |