Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
Edison Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Edison Fabble inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
33 |
Assigned to work on a secret project for a patron or organisation. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Edison Fabble from Edison Fabble's work. |
7 |
40 |
Voluntarily left Field Researcher |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Edison Fabble's business or ship thrives. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A good deal ensures Edison Fabble is living the high life for a few years. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Birth or Death involving a family member or close friend. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Birth or Death involving a family member or close friend. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
Good fortune. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |