Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Scarred. Owe 2,500 for medical bills. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
Involved in a gambling ring. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Voluntarily left Thief |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Moved to a new world. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Voluntarily left Barbarian |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Malissa Terry's Contacts or Allies betrays Malissa Terry, ending Malissa Terry's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Someone more charismatic but less devout than Malissa Terry has become Malissa Terry's superior. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Gained a contact. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
45 |
Malissa Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |