Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Francis Hall's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Francis Hall do not know what happened to Francis Hall. There is a gap in Francis Hall's memory. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Scarred. Owe 1,250 for medical bills. |
4 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Imperial trade restrictions force Francis Hall out of business. |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Gain Enemy if Francis Hall don't already have one. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Voluntarily left Scavenger |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Francis Hall retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Voluntarily left Missionary/Humanitarian |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Returned to Believer (Missionary/Humanitarian). |
8 |
43 |
Francis Hall is chosen to represent Francis Hall's faith in a vid show or other highly public forum. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Francis Hall refused an offer of inducements to betray Francis Hall's faith. Gain 6 enemies. |