Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Sara Dean learn something Sara Dean should not have – a corporate secret, a political scandal – which Sara Dean can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Sara Dean Sara Dean's job. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Sara Dean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Agent (Corporate Agent). |
4 |
27 |
Go undercover to investigate an enemy. |
4 |
27 |
Nearly killed. Owe 3,750 for medical bills. |
5 |
30 |
Voluntarily left Corporate Agent |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Vessel participates in a notable military engagement. |
5 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Sara Dean join a gambling circle on board. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
38 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Sara Dean is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
39 |
Became a Scout (Courier). |
8 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Continued as Scout (Courier). |
9 |
47 |
Spend several years jumping from world to world in Sara Dean's scout ship. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Voluntarily left Courier |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Good fortune |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |