Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Celia Ray come into conflict with a splinter group Celia Ray's own religion which maintains Celia Ray's version is the wrong one. Gain 3 Rivals. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Go undercover to investigate an enemy. |
2 |
21 |
Arrested |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Became a Prisoner (Inmate). |
3 |
27 |
A riot engulfs the prison. |
3 |
27 |
Loot the guards/other prisoners. |
4 |
28 |
Switched to Prisoner (Thug) with previous rank. |
4 |
30 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
32 |
Returned to Prisoner (Inmate). |
5 |
34 |
Joined a prison gang |
5 |
36 |
Promoted to Prisoner (Inmate) rank 1. |
5 |
36 |
Paroled from prison. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Celia Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Merchant (Broker). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
44 |
Celia Ray's business or ship thrives. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |