Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Karl Mathew's Contacts or Allies betrays Karl Mathew, ending Karl Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Marine Support (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Good fortune |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Karl Mathew is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Karl Mathew's ship or starport is destroyed by criminals. Gain them as an Enemy. |