Retired Initiate Vaughn Tow  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 62 M 3 (-1) 1 (-2) 1 (-2) 6 (0) 6 (0) 3 (-1)311663
Punctual, Restless
 
Skills
Admin 1
Art (Presentation) 0
Carouse 2
Deception 0
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Flyer 0
Gambler 1
Persuade 3
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Robotics) 1
Steward 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Entertainer Performer 12
Scout Courier 03
Entertainer Journalist 01
Merchant Free Trader 24
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Noble Walters Enemy 0 5 1 0 Suerrat (M/69)
Relationship becomes more intense.
Lawson Russell Contact 1 2 1 4 Yilean (M/67)
Obie Perry Contact 2 1 1 0 Yilean (M/40)
Ora Ray Ally 3 0 2 0 Thaggeshi (M/82)
Relationship redefined. Enemy becomes an ally.
Maxie Harper Enemy 0 4 0 1 Yilean (M/50)
Tasaa-Taba-Osabpapo Enemy 0 3 1 1 Bwap (M/35)
Haskell Diaz Enemy 0 2 1 5 Yilean (M/97)
Haskell Diaz loses some of their power base.
Emery Steward Ally 2 0 0 0 Yilean (M/16)
Emery Steward is missing under suspicious circumstances.
Milford Rutter Rival 1 1 6 1 Yilean (M/48)
Milford Rutter gains in power.
Milford Rutter is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Win a prestigious prize.
1 22 Forced to continue current assignment.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 25 Nearly killed.
3 25 Became a Scout (Courier).
3 28 When dealing with an alien race, Vaughn Tow botch an opportunity to gather extra intelligence about them.
3 28 Nearly killed. Owe 40,000 for medical bills.
4 29 Continued as Scout (Courier).
4 31 Vaughn Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vaughn Tow fail to help. Gain an Enemy.
4 31 Vaughn Tow's ship is damaged, and Vaughn Tow have to hitch-hike Vaughn Tow's way back across the stars to the nearest scout base.
4 31 Gain 2 Contacts. Gain 3 Enemies.
5 33 Continued as Scout (Courier).
5 35 Vaughn Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vaughn Tow fail to help. Gain an Enemy.
5 35 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5 37 Forced to muster out.
6 37 Switched to Entertainer (Journalist).
6 38 An investigation, tour, project or expedition goes wrong, stranding Vaughn Tow far from home.
7 38 Became a Merchant (Free Trader).
7 42 Promoted to Merchant (Free Trader) rank 1.
8 42 Continued as Merchant (Free Trader).
8 45 Moved to a new world.
9 46 Continued as Merchant (Free Trader).
9 50 Promoted to Merchant (Free Trader) rank 2.
10 50 Continued as Merchant (Free Trader).
10 54 Scarred. Fully recovered. Owe 2,500 for medical bills.
11 54 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 55 Vaughn Tow is sent to a new community or parish to preach The Word among the poor.
12 58 Continued as Believer (Mainstream Believer).
12 59 Vaughn Tow secretly provide religious rites for a dying leader or noble, although they do not share Vaughn Tow's faith. Gain an Ally in the family and a Rival who disagrees with Vaughn Tow's choice.
12 62 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 62 Retired at age 62.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙