Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Hassie Atkins spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Hassie Atkins's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Imperial trade restrictions force Hassie Atkins out of business. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Find an Alien Artifact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Moved to a new world. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
54 |
Attempted a risky adventure and was injured. |
9 |
54 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
9 |
54 |
Forced to muster out. |