Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scholar (Physician). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Betrayed by a friend. One of Margret Hanson's Contacts or Allies betrays Margret Hanson, ending Margret Hanson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Surveyor (Scout). |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
27 |
Attacked by enemies and injured. |
4 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Gain Enemy if Margret Hanson don't already have one. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
32 |
Voluntarily left Wanderer |
6 |
32 |
Failed to qualify for Thief (Rogue). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Margret Hanson's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A good deal ensures Margret Hanson is living the high life for a few years. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |