Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Mitchel Dean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Mitchel Dean foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Voluntarily left Line/Crew |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Mitchel Dean's Contacts or Allies betrays Mitchel Dean, ending Mitchel Dean's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
41 |
A good deal ensures Mitchel Dean is living the high life for a few years. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
42 |
Good fortune |
8 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |