Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Ferd Crowle have no idea what happened to Ferd Crowle – they found Ferd Crowle's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
26 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
33 |
Injured. Fully recovered. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
37 |
Gain a patron in the arts. Gain an Ally |
5 |
37 |
Promoted to Entertainer (Artist) rank 1. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Ferd Crowle far from home. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
Encounter a Psionic institute. |
7 |
42 |
Tested for psionic powers |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Find Ancient Technology. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
54 |
Find valuable salvage. |
10 |
55 |
Forced to muster out. |