Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Rogue (Enforcer). |
2 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
32 |
Voluntarily left Enforcer |
3 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
32 |
Submitted to the draft. |
3 |
32 |
Became a Scout (Explorer). |
3 |
35 |
When dealing with an alien race, Jerome Mcandrew botch an opportunity to gather extra intelligence about them. |
3 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
36 |
Continued as Scout (Explorer). |
4 |
39 |
Jerome Mcandrew survey an alien world. |
4 |
40 |
Forced to muster out. |
5 |
40 |
Switched to Rogue (Thief) with previous rank. |
5 |
41 |
Involved in a gambling ring. |
5 |
44 |
Promoted to Rogue (Thief) rank 1. |