Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Expand the field of Art (Performer), but gain a Rival in Neal Reid's former tutor. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Neal Reid's work ends up coming home with Neal Reid, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Neal Reid join a gambling circle on board. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Flight (Navy). |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Vessel participates in a diplomatic mission. |
6 |
40 |
Gain a contact. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Vessel participates in a notable military engagement. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Scholar (Field Researcher). |
9 |
49 |
Entangled in a bureaucratic or legal morass that distracts Neal Reid from Neal Reid's work. |
10 |
52 |
Continued as Scholar (Field Researcher). |
10 |
55 |
A disaster leaves several injured, and others blame Neal Reid, forcing Neal Reid to leave Neal Reid's career. Gain a Rival. |
10 |
55 |
Severely injured. Owe 3,750 for medical bills. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Neal Reid come into conflict with a splinter group Neal Reid's own religion which maintains Neal Reid's version is the wrong one. Gain 2 Rivals. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
60 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |