Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Abigail Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Abigail Coleman's time in the scouts. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Injured. |
4 |
25 |
Became a Scholar (Field Researcher). |
4 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
29 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
29 |
Voluntarily left Field Researcher |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
31 |
Betrayed by a friend. One of Abigail Coleman's Contacts or Allies betrays Abigail Coleman, ending Abigail Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Returned to Scout (Surveyor). |
6 |
32 |
Abigail Coleman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Abigail Coleman fail to help. Gain an Enemy. |
6 |
32 |
Abigail Coleman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |