Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Lennie Treadway easily defeat. |
2 |
23 |
Gain Enemy if Lennie Treadway don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
32 |
Spend several years jumping from world to world in Lennie Treadway's scout ship. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Law Enforcement (Agent). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Lennie Treadway's Contacts or Allies betrays Lennie Treadway, ending Lennie Treadway's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Lennie Treadway is caught in the periphery of a scandal. |
7 |
36 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Lennie Treadway retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Lennie Treadway accepted an offer of inducements to betray Lennie Treadway's faith. Gain 390,000 in cash. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
51 |
Attempted a risky adventure and was sent to prison. |
11 |
51 |
Became a Prisoner (Fixer). |
11 |
52 |
Vocational Training. |
11 |
55 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
55 |
Paroled from prison. |