Retired Team Leader Marjorie Shea  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 65 F 1 (-2) 2 (-2) 1 (-2) 9 (1) 7 (0) 8 (0)121978
Faded, Nervous
 
Skills
Art (Presentation/Holography) 1
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Leadership 1
Mechanic 1
Medic 1
Persuade 1
Pilot (Small Craft) 1
Recon 0
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Army Infantry Private01
Entertainer Performer 01
Drifter Wanderer 02
Merchant Free Trader 25
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Madge Frazier Ally 5 0 4 1 Humaniti (F/58)
Madge Frazier’s relationships have begun to affect the character.
Duke Hall Ally 1 0 1 1 Darmine (M/19)
Rose Bluit Ally 2 0 1 0 Solomani, Imperium (F/25)
Omar Nealy Enemy 0 2 2 2 Luriani (M/42)
Abe Toll Enemy 0 4 1 3 Geonee (M/52)
Kathy Wareham Enemy 0 3 0 2 Humaniti (F/33)
Pleasant Hunniford Enemy 0 2 1 3 Humaniti (M/80)
Alphonse Nevil Enemy 0 3 1 0 Lancian (M/87)
Alphonse Nevil belongs to an unusual cultural or religious group.
Emerson Edye Enemy 0 3 2 1 Humaniti (M/26)
Cyril Fallow Contact 3 1 1 4 Humaniti (M/49)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 21 An investigation, tour, project or expedition goes wrong, stranding Marjorie Shea far from home.
2 21 Became a Army (Infantry) with the new title Private.
2 22 Injured. Fully recovered. Owe 1,250 for medical bills.
3 22 Switched to Entertainer (Performer).
3 26 Public opinion turns on Marjorie Shea.
4 26 Became a Drifter (Wanderer).
4 27 Amnesia.
5 30 Continued as Drifter (Wanderer).
5 31 Betrayed by a friend. One of Marjorie Shea's Contacts or Allies betrays Marjorie Shea, ending Marjorie Shea's career. That Contact or Ally becomes a Rival or Enemy.
6 31 Became a Merchant (Free Trader).
6 33 Befriend a useful ally in one sphere. Gain an Ally.
7 35 Continued as Merchant (Free Trader).
7 36 A good deal ensures Marjorie Shea is living the high life for a few years.
8 39 Continued as Merchant (Free Trader).
8 40 Befriend a useful ally in one sphere. Gain an Ally.
8 43 Promoted to Merchant (Free Trader) rank 1.
9 43 Continued as Merchant (Free Trader).
9 44 A good deal ensures Marjorie Shea is living the high life for a few years.
9 47 Promoted to Merchant (Free Trader) rank 2.
10 47 Continued as Merchant (Free Trader).
10 51 Given advanced training in a specialist field
10 51 Forced to muster out.
11 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 53 Someone more charismatic but less devout than Marjorie Shea has become Marjorie Shea's superior.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Believer (Missionary/Humanitarian).
12 56 Marjorie Shea is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 63 Marjorie Shea refused an offer of inducements to betray Marjorie Shea's faith. Gain 6 enemies.
13 63 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 63 Aging Crisis. Owe 20,000 for medical bills.
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