Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Te-abpeeb's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Te-abpeeb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
When dealing with an alien race, Te-abpeeb have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Te-abpeeb's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
33 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
37 |
Te-abpeeb reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Te-abpeeb sponge off Te-abpeeb's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
5 |
37 |
Promoted to Noble (Dilettante) rank 1. |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
39 |
Become deeply involved in politics on Te-abpeeb's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |