Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
28 |
Birth or Death involving a family member or close friend. |
2 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
28 |
Continued as Drifter (Barbarian). |
3 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Continued as Drifter (Barbarian). |
4 |
35 |
Attacked by enemies and injured. |
4 |
35 |
Severely injured. Owe 7,500 for medical bills. |
4 |
35 |
Gain Enemy if Rush Sabilline don't already have one. |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Failed to qualify for Pirate (Rogue). |
6 |
40 |
Switched to Drifter (Wanderer). |
6 |
42 |
Gained a contact. |
7 |
44 |
Continued as Drifter (Wanderer). |
7 |
47 |
Offered job by a patron. Now owe him a favor. |
8 |
48 |
Became a Rogue (Thief). |
8 |
51 |
Involved in a feud with a rival criminal organization. |
8 |
51 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
52 |
Promoted to Rogue (Thief) rank 1. |