Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Criticised a questionable political leader on Wilmer Stanway's homeworld, causing his downfall. Gain an Enemy |
1 |
19 |
Public opinion turns on Wilmer Stanway. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
Wilmer Stanway is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Gained a contact. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
29 |
Psychologically damaged by Wilmer Stanway's time in the scouts. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |