Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
23 |
Rewarded for a successful mission. |
2 |
25 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Befriended by a senior agent. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
45 |
Laura Wood have no idea what happened to Laura Wood – they found Laura Wood's ship drifting on the fringes of friendly space. |
8 |
45 |
Failed to qualify for Intelligence (Agent). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Established a network of contacts. Gain 2 contacts. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Laura Wood's work ends up coming home with Laura Wood, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired. |
10 |
54 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |