Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Fate Steeves spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Make an unexpected connection outside Fate Steeves 's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Fate Steeves 's business or ship thrives. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Make an unexpected connection outside Fate Steeves 's normal circles. Gain a Contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
Fate Steeves 's ship or starport is destroyed by criminals. Gain them as an Enemy. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
74 |
Fate Steeves faith is shaken. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Continued as Believer (Holy Warrior). |
15 |
77 |
Opponents of Fate Steeves 's belief system ambush Fate Steeves . |
15 |
77 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Retired. |
16 |
80 |
Severely injured. Owe 25,000 for medical bills. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Birth or Death involving a family member or close friend. |
18 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |