Retired Lay Person Ezekiel McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 66 M 1 (-2) 3 (-1) 1 (-2) 7 (0) 1 (-2) 6 (0)131716
Concerned
 
Skills
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 1
Electronics 0
Gambler 3
Gun Combat 0
Investigate 1
Persuade 0
Pilot (Spacecraft) 1
Recon 2
Stealth 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Rogue Thief 45
Merchant Merchant Marine Crewman02
Entertainer Performer 02
Drifter Barbarian 01
Believer Mainstream Believer Lay Person01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Corey Archer Enemy 0 2 1 0 Suerrat (M/50)
Corey Archer is out of contact doing something interesting but not suspicious.
Mossie Commins Enemy 0 2 5 6 Humaniti (F/19)
Je He Ally 3 0 3 1 Ael Yael (M/21)
 
Term Age History
1 18 Became a Rogue (Thief).
1 19 Ezekiel McMillan commit a legendary crime.
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Continued as Rogue (Thief).
2 24 Involved in a gambling ring.
2 26 Promoted to Rogue (Thief) rank 2.
3 26 Continued as Rogue (Thief).
3 29 Birth or Death involving a family member or close friend.
3 30 Promoted to Rogue (Thief) rank 3.
4 30 Continued as Rogue (Thief).
4 33 Crime pays off. Gain victim as Enemy.
4 34 Promoted to Rogue (Thief) rank 4.
5 34 Continued as Rogue (Thief).
5 38 A police detective or rival criminal forces Ezekiel McMillan to flee and vows to hunt Ezekiel McMillan down. Gain an Enemy.
6 38 Failed to qualify for Cavalry (Army).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 A good deal ensures Ezekiel McMillan is living the high life for a few years.
7 42 Continued as Merchant (Merchant Marine).
7 43 A series of bad deals and decisions force Ezekiel McMillan into bankruptcy. Ezekiel McMillan salvages what Ezekiel McMillan can.
8 43 Became a Entertainer (Performer).
8 46 One of Ezekiel McMillan's pieces of art is stolen, and the investigation brings Ezekiel McMillan into the criminal underworld.
9 47 Continued as Entertainer (Performer).
9 51 An investigation, tour, project or expedition goes wrong, stranding Ezekiel McMillan far from home.
10 51 Failed to qualify for Pirate (Rogue).
10 51 Became a Drifter (Barbarian).
10 52 Betrayed by a friend. One of Ezekiel McMillan's Contacts or Allies betrays Ezekiel McMillan, ending Ezekiel McMillan's career. That Contact or Ally becomes a Rival or Enemy.
11 52 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 54 Ezekiel McMillan accepted an offer of inducements to betray Ezekiel McMillan's faith. Gain 630,000 in cash.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 58 Moved to a new world.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 63 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 40,000 for medical bills.
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