Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Ruthie Smith's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Ruthie Smith into bankruptcy. Ruthie Smith salvages what Ruthie Smith can. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |