Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
One of Elige Bartley's pieces of art is stolen, and the investigation brings Elige Bartley into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Elige Bartley befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Drafted into Ground Assault |
6 |
38 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
40 |
Nearly killed. Owe 7,500 for medical bills. |
7 |
40 |
Switched to Citizen (Colonist). |
7 |
41 |
Elige Bartley learn something Elige Bartley should not have – a corporate secret, a political scandal – which Elige Bartley can profit from illegally. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
48 |
Spent time maintaining and using heavy vehicles. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
50 |
Elige Bartley rise to a position of power in Elige Bartley's colony or corporation. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Citizen (Colonist) rank 1. |
10 |
52 |
Continued as Citizen (Colonist). |
10 |
54 |
Elige Bartley rise to a position of power in Elige Bartley's colony or corporation. |
10 |
56 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
56 |
Continued as Citizen (Colonist). |
11 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |