Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Marine Academy) |
1 |
15 |
Study Explosives as a hobby. |
1 |
15 |
Kicked out of military academy. |
2 |
15 |
Became a Dolphin Civilian (Nomad). |
2 |
17 |
Mitchell Macks succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
2 |
19 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
3 |
19 |
Continued as Dolphin Civilian (Nomad). |
3 |
22 |
Mitchell Macks discover a sunken vessel that contains valuable salvage. |
4 |
23 |
Continued as Dolphin Civilian (Nomad). |
4 |
24 |
A purist political party comes to power on Mitchell Macks's world making trouble for uplifted Dolphins and costing Mitchell Macks Mitchell Macks's job. Gain a purist political militant as an Enemy |
5 |
24 |
Failed to qualify for Intelligence (Agent). |
5 |
24 |
Continued as Dolphin Civilian (Nomad). |
5 |
27 |
Mitchell Macks is accidently trapped or shot by fishermen. |
6 |
28 |
Continued as Dolphin Civilian (Nomad). |
6 |
32 |
Mitchell Macks have a chance to travel offworld on business and spend a long time in space. |
6 |
32 |
Forced to muster out. |
7 |
32 |
Failed to qualify for Army Support (Army). |
7 |
32 |
Continued as Dolphin Civilian (Nomad). |
7 |
36 |
Mitchell Macks rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
7 |
36 |
Forced to muster out. |